About me

man filming on beach
man filming on beach

Hi, I'm Mateusz, Senior Gameplay Programmer at Moon Studios, currently working on No Rest for the Wicked. Previously shipped 5+ titles across PC and Console, specializing in Gameplay Architecture and Performance.

I built the Wanderbyte blog to document my personal research into architectural and production problems of triple-A game development.

This site is a collection of case studies, audits, and architectural deep-dives into the performance bottlenecks that plagued various productions.

Currently working on

No Rest For the Wicked is a multiplayer action RPG game I've been participating in since 2022 as a Gameplay Tech team member.

I joined the project at the early stage of development (the post-prototype phase) - during the time I managed to rework most of the core gameplay systems - balance, itemization, combat, etc.

Now we focus on releasing multiplayer and so I am engaged in meeting the performance requirements of the product.

hiker in nature

Subscribe

Get actionable strategies for reducing technical debt, optimizing pipelines, and increasing developer velocity!

hiker in nature

Subscribe

Get actionable strategies for reducing technical debt, optimizing pipelines, and increasing developer velocity!

hiker in nature

Subscribe

Get actionable strategies for reducing technical debt, optimizing pipelines, and increasing developer velocity!